//! Base functionality for a Moonhare Game Engine Project use std::rc::Rc; use moonhare_graphics::{color::Color, glium::{backend::Context, glutin::api::egl::context}}; use moonhare_log::*; use moonhare_window::{platforms::glfw_window::GLFWWindow}; pub mod basic; /// Only one Game may exist per project #[derive(Debug)] pub struct Game { pub is_running: bool, pub name: String, pub context: moonhare_window::WindowRenderContext, pub glfw_window: Option, } impl Default for Game { fn default() -> Self { Self { is_running: true, name: default_game_name(), context: moonhare_window::WindowRenderContext::OPENGLGLFW, glfw_window: None, } } } pub struct GraphicsHandler { pub context: Option> } impl Default for GraphicsHandler { fn default() -> Self { Self { context: None } } } impl Game { pub fn new() -> Self { Game::default() } pub fn run(self) { info("Running Game..."); let glfw_window_unwrapped = self.glfw_window; let mut graphics_handler: GraphicsHandler = GraphicsHandler { ..Default::default() }; let context: std::rc::Rc; context = moonhare_graphics::build_context(glfw_window_unwrapped.clone().unwrap().glfw_window); graphics_handler.context = Some(context.clone()); let mut value = glfw_window_unwrapped; while self.is_running { handle_window_event(value.as_mut().unwrap()); render(context.clone()); // update(); } } pub fn add_window(&mut self) { moonhare_log::info(format!("Adding window to {:?}", self)); self.glfw_window =Some(moonhare_window::Window::create(self.context).into()); } } fn default_game_name() -> String { "Moonhare Game".to_owned() } /// Deals with GLFW Window Events (in `monhare_window`) fn handle_window_event(glfw_window: &GLFWWindow) { glfw_window.glfw_window.borrow_mut().glfw.poll_events(); for (_, event) in moonhare_window::glfw::flush_messages(&glfw_window.events.borrow()) { moonhare_window::platforms::glfw_window::GLFWWindow::handle_window_event(&glfw_window, event); } } fn render(context: Rc) { let target = moonhare_graphics::glium::Frame::new(context.clone(), context.get_framebuffer_dimensions()); moonhare_graphics::draw_background_color(Color::color_from_rgb(255, 255, 255), target); }