use std::fs::File; use moonhare_engine::{ game::{Game, basic::world::World, nodes::window::Window}, log, }; fn main() { let _ = log::configere_logger(); log::info("test"); let mut game = Game::new(); let mut world = World::new(); let window = Window::default(); world.add_node(Box::new(window)); game.add_world(world.clone()); log::info(format!("{:?}", game.get_worlds())); }