playablegit add .
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					 6 changed files with 133 additions and 101 deletions
				
			
		|  | @ -17,7 +17,9 @@ public class Game { | |||
|     private Board board; | ||||
|     private BoardSize boardSize; | ||||
|     private Tilemap tilemap; | ||||
| 
 | ||||
|     private ArrayList<Cell> floodedCells; | ||||
|     private ArrayList<Cell> explodedCells; | ||||
| 
 | ||||
|     public Game(MinecleanerPlugin plugin, int width, int mineCount) { | ||||
|         this.plugin = plugin; | ||||
|  | @ -26,6 +28,7 @@ public class Game { | |||
|         this.mineCount = mineCount; | ||||
| 
 | ||||
|         this.floodedCells = new ArrayList<>(); | ||||
|         this.explodedCells = new ArrayList<>(); | ||||
|     } | ||||
| 
 | ||||
|     private void onValidate() { | ||||
|  | @ -176,6 +179,10 @@ public class Game { | |||
|     public void flood(Cell cell) { | ||||
|         if(cell.isRevealed()) return; | ||||
|         if(cell.getType() == Cell.CellType.Mine || cell.getType() == Cell.CellType.Invalid || cell.position == null) return; | ||||
| 
 | ||||
|         if(cell.isFlagged()) { | ||||
|             cell.setFlaggedState(false); | ||||
|         } | ||||
|          | ||||
|         cell.setRevealed(); | ||||
|         floodedCells.add(cell); | ||||
|  | @ -210,12 +217,13 @@ public class Game { | |||
|                 if(cell.getType() == Cell.CellType.Mine) { | ||||
|                     cell.revealed = true; | ||||
|                     state[x][y] = cell; | ||||
|                     explodedCells.add(cell); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private void checkWinCondition() { | ||||
|     public void checkWinCondition() { | ||||
|         for (int x = 0; x < width; x++) { | ||||
|             for (int y = 0; y < height; y++) { | ||||
|                 Cell cell = state[x][y]; | ||||
|  | @ -254,4 +262,8 @@ public class Game { | |||
|     public ArrayList<Cell> getfloodedCells() { | ||||
|         return floodedCells; | ||||
|     } | ||||
| 
 | ||||
|     public ArrayList<Cell> getExplodedCells() { | ||||
|         return explodedCells; | ||||
|     } | ||||
| } | ||||
|  |  | |||
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