cleared up game.java
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					 1 changed files with 1 additions and 10 deletions
				
			
		|  | @ -3,11 +3,11 @@ package de.lunarakai.minecleaner.game; | |||
| import java.util.ArrayList; | ||||
| import org.joml.Vector2i; | ||||
| import de.lunarakai.minecleaner.MinecleanerPlugin; | ||||
| import de.lunarakai.minecleaner.utils.MathUtils; | ||||
| 
 | ||||
| public class Game { | ||||
|     public boolean gameover; | ||||
| 
 | ||||
|     @SuppressWarnings("unused") | ||||
|     private MinecleanerPlugin plugin;  | ||||
|     private int width; | ||||
|     private int height; | ||||
|  | @ -15,7 +15,6 @@ public class Game { | |||
| 
 | ||||
|     private Cell[][] state; | ||||
|     private Board board; | ||||
|     private BoardSize boardSize; | ||||
|     private Tilemap tilemap; | ||||
| 
 | ||||
|     private ArrayList<Cell> floodedCells; | ||||
|  | @ -31,10 +30,6 @@ public class Game { | |||
|         this.explodedCells = new ArrayList<>(); | ||||
|     } | ||||
| 
 | ||||
|     private void onValidate() { | ||||
|         mineCount = MathUtils.clamp(mineCount, 0, width*height); | ||||
|     } | ||||
| 
 | ||||
|     public void start() { | ||||
|         board = new Board(); | ||||
|         newGame(); | ||||
|  | @ -150,8 +145,6 @@ public class Game { | |||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         //boolean hitMine = false; | ||||
| 
 | ||||
|         switch (cell.getType()) { | ||||
|             case Mine: { | ||||
|                 explode(cell); | ||||
|  | @ -188,7 +181,6 @@ public class Game { | |||
|         floodedCells.add(cell); | ||||
|         state[cell.position.x][cell.position.y] = cell;     | ||||
| 
 | ||||
|         // this looks bad, i should probably go to the doctor with it D:  | ||||
|         if(cell.getType() == Cell.CellType.Empty) { | ||||
|             if(isValid(cell.position.x -1, cell.position.y)) { | ||||
|                 flood(getCell(cell.position.x -1, cell.position.y)); | ||||
|  | @ -205,7 +197,6 @@ public class Game { | |||
|             } | ||||
| 
 | ||||
|             // Corners | ||||
|             // Todo: oben links geht nicht | ||||
|             if(isValid(cell.position.x + 1, cell.position.y +1)) { | ||||
|                 flood(getCell(cell.position.x +1, cell.position.y +1)); | ||||
|             } | ||||
|  |  | |||
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