floodedflaggedcellscounter now gets resettet at number cells too
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					 1 changed files with 8 additions and 3 deletions
				
			
		|  | @ -155,14 +155,13 @@ public class Game { | |||
|                 if(!floodedCells.isEmpty()) { | ||||
|                     floodedCells.clear(); | ||||
|                 } | ||||
|                 if(floodedFlaggedCellsCounter != 0) { | ||||
|                     floodedFlaggedCellsCounter = 0; | ||||
|                 } | ||||
|                 resetFloodedFlaggedCellCounter(); | ||||
|                 flood(cell); | ||||
|                 checkWinCondition(); | ||||
|                 break; | ||||
|             } | ||||
|             default: { | ||||
|                 resetFloodedFlaggedCellCounter(); | ||||
|                 cell.setRevealed(); | ||||
|                 state[x][y] = cell; | ||||
|                 checkWinCondition(); | ||||
|  | @ -173,6 +172,12 @@ public class Game { | |||
|         board.draw(state, tilemap); | ||||
|     } | ||||
| 
 | ||||
|     private void resetFloodedFlaggedCellCounter() { | ||||
|         if(floodedFlaggedCellsCounter > 0) { | ||||
|             floodedFlaggedCellsCounter = 0; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void flood(Cell cell) { | ||||
|         if(cell.isRevealed()) return; | ||||
|         if(cell.getType() == Cell.CellType.Mine || cell.getType() == Cell.CellType.Invalid || cell.position == null) return; | ||||
|  |  | |||
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