no longer resets because player is too far away when arena is gameover
This commit is contained in:
		
					parent
					
						
							
								cb1dfca31c
							
						
					
				
			
			
				commit
				
					
						d2459bc793
					
				
			
		
					 1 changed files with 1 additions and 0 deletions
				
			
		|  | @ -464,6 +464,7 @@ public class MinecleanerArena { | |||
|     } | ||||
| 
 | ||||
|     public boolean isTooFarAway(Player player) { | ||||
|         if(currentMinecleanerGame != null && currentMinecleanerGame.gameover) return false; | ||||
|         if(player.getWorld() != location.getWorld()) { | ||||
|             return true; | ||||
|         } | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue