hello juce
This commit is contained in:
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f93946b61b
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3
.gitignore
vendored
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3
.gitignore
vendored
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justfile
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push_to_git.sh
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/build
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131
CMakeLists.txt
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131
CMakeLists.txt
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# Example Audio Plugin CMakeLists.txt
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# To get started on a new plugin, copy this entire folder (containing this file and C++ sources) to
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# a convenient location, and then start making modifications.
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# The first line of any CMake project should be a call to `cmake_minimum_required`, which checks
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# that the installed CMake will be able to understand the following CMakeLists, and ensures that
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# CMake's behaviour is compatible with the named version. This is a standard CMake command, so more
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# information can be found in the CMake docs.
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cmake_minimum_required(VERSION 3.22)
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# The top-level CMakeLists.txt file for a project must contain a literal, direct call to the
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# `project()` command. `project()` sets up some helpful variables that describe source/binary
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# directories, and the current project version. This is a standard CMake command.
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# We're going to use CPM as our package manager to bring in JUCE
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# Check to see if we have CPM installed already. Bring it in if we don't.
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set(CPM_DOWNLOAD_VERSION 0.34.0)
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set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
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if (NOT EXISTS ${CPM_DOWNLOAD_LOCATION})
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message(STATUS "Downloading CPM.cmake to ${CPM_DOWNLOAD_LOCATION}")
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file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake ${CPM_DOWNLOAD_LOCATION})
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endif ()
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include(${CPM_DOWNLOAD_LOCATION})
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# Bring in JUCE locally
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CPMAddPackage(
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NAME juce
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GIT_REPOSITORY https://github.com/juce-framework/JUCE.git
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GIT_TAG origin/master
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)
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project(RUMBLE_VST VERSION 0.0.1)
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# If you've installed JUCE somehow (via a package manager, or directly using the CMake install
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# target), you'll need to tell this project that it depends on the installed copy of JUCE. If you've
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# included JUCE directly in your source tree (perhaps as a submodule), you'll need to tell CMake to
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# include that subdirectory as part of the build.
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# find_package(JUCE CONFIG REQUIRED) # If you've installed JUCE to your system
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# or
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# add_subdirectory(JUCE) # If you've put JUCE in a subdirectory called JUCE
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# If you are building a VST2 or AAX plugin, CMake needs to be told where to find these SDKs on your
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# system. This setup should be done before calling `juce_add_plugin`.
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# juce_set_vst2_sdk_path(...)
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# juce_set_aax_sdk_path(...)
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# `juce_add_plugin` adds a static library target with the name passed as the first argument
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# (AudioPluginExample here). This target is a normal CMake target, but has a lot of extra properties set
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# up by default. As well as this shared code static library, this function adds targets for each of
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# the formats specified by the FORMATS arguments. This function accepts many optional arguments.
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# Check the readme at `docs/CMake API.md` in the JUCE repo for the full list.
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juce_add_plugin(RumbleVST
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# VERSION ... # Set this if the plugin version is different to the project version
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# ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon for the Standalone
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# ICON_SMALL ...
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# COMPANY_NAME ... # Specify the name of the plugin's author
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# IS_SYNTH TRUE/FALSE # Is this a synth or an effect?
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# NEEDS_MIDI_INPUT TRUE/FALSE # Does the plugin need midi input?
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# NEEDS_MIDI_OUTPUT TRUE/FALSE # Does the plugin need midi output?
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# IS_MIDI_EFFECT TRUE/FALSE # Is this plugin a MIDI effect?
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# EDITOR_WANTS_KEYBOARD_FOCUS TRUE/FALSE # Does the editor need keyboard focus?
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# COPY_PLUGIN_AFTER_BUILD TRUE/FALSE # Should the plugin be installed to a default location after building?
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PLUGIN_MANUFACTURER_CODE Juce # A four-character manufacturer id with at least one upper-case character
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PLUGIN_CODE Dem0 # A unique four-character plugin id with exactly one upper-case character
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# GarageBand 10.3 requires the first letter to be upper-case, and the remaining letters to be lower-case
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FORMATS AU VST3 Standalone # The formats to build. Other valid formats are: AAX Unity VST AU AUv3
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PRODUCT_NAME "RumbleVST") # The name of the final executable, which can differ from the target name
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# `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
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# into your build tree. This should be included with `#include <JuceHeader.h>`. The include path for
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# this header will be automatically added to the target. The main function of the JuceHeader is to
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# include all your JUCE module headers; if you're happy to include module headers directly, you
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# probably don't need to call this.
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# juce_generate_juce_header(AudioPluginExample)
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# `target_sources` adds source files to a target. We pass the target that needs the sources as the
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# first argument, then a visibility parameter for the sources which should normally be PRIVATE.
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# Finally, we supply a list of source files that will be built into the target. This is a standard
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# CMake command.
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target_sources(RumbleVST
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PRIVATE
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PluginEditor.cpp
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PluginProcessor.cpp)
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# `target_compile_definitions` adds some preprocessor definitions to our target. In a Projucer
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# project, these might be passed in the 'Preprocessor Definitions' field. JUCE modules also make use
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# of compile definitions to switch certain features on/off, so if there's a particular feature you
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# need that's not on by default, check the module header for the correct flag to set here. These
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# definitions will be visible both to your code, and also the JUCE module code, so for new
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# definitions, pick unique names that are unlikely to collide! This is a standard CMake command.
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target_compile_definitions(RumbleVST
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PUBLIC
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# JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
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JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_plugin` call
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JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_plugin` call
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JUCE_VST3_CAN_REPLACE_VST2=0)
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# If your target needs extra binary assets, you can add them here. The first argument is the name of
|
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# a new static library target that will include all the binary resources. There is an optional
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# `NAMESPACE` argument that can specify the namespace of the generated binary data class. Finally,
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# the SOURCES argument should be followed by a list of source files that should be built into the
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# static library. These source files can be of any kind (wav data, images, fonts, icons etc.).
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# Conversion to binary-data will happen when your target is built.
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# juce_add_binary_data(AudioPluginData SOURCES ...)
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# `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
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# we're linking our executable target to the `juce::juce_audio_utils` module. Inter-module
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# dependencies are resolved automatically, so `juce_core`, `juce_events` and so on will also be
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# linked automatically. If we'd generated a binary data target above, we would need to link to it
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# here too. This is a standard CMake command.
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target_link_libraries(RumbleVST
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PRIVATE
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# AudioPluginData # If we'd created a binary data target, we'd link to it here
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juce::juce_audio_utils
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PUBLIC
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juce::juce_recommended_config_flags
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juce::juce_recommended_lto_flags
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juce::juce_recommended_warning_flags)
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33
PluginEditor.cpp
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33
PluginEditor.cpp
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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//==============================================================================
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AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor& p)
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: AudioProcessorEditor (&p), processorRef (p)
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{
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juce::ignoreUnused (processorRef);
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// Make sure that before the constructor has finished, you've set the
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// editor's size to whatever you need it to be.
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setSize (400, 300);
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}
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AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor()
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{
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}
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//==============================================================================
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void AudioPluginAudioProcessorEditor::paint (juce::Graphics& g)
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{
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// (Our component is opaque, so we must completely fill the background with a solid colour)
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g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
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g.setColour (juce::Colours::white);
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g.setFont (15.0f);
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g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
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}
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void AudioPluginAudioProcessorEditor::resized()
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{
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// This is generally where you'll want to lay out the positions of any
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// subcomponents in your editor..
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}
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22
PluginEditor.h
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22
PluginEditor.h
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#pragma once
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#include "PluginProcessor.h"
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//==============================================================================
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class AudioPluginAudioProcessorEditor final : public juce::AudioProcessorEditor
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{
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public:
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explicit AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor&);
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~AudioPluginAudioProcessorEditor() override;
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//==============================================================================
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void paint (juce::Graphics&) override;
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void resized() override;
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private:
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// This reference is provided as a quick way for your editor to
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// access the processor object that created it.
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AudioPluginAudioProcessor& processorRef;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioPluginAudioProcessorEditor)
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};
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188
PluginProcessor.cpp
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188
PluginProcessor.cpp
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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//==============================================================================
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AudioPluginAudioProcessor::AudioPluginAudioProcessor()
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: AudioProcessor (BusesProperties()
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#if ! JucePlugin_IsMidiEffect
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#if ! JucePlugin_IsSynth
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.withInput ("Input", juce::AudioChannelSet::stereo(), true)
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#endif
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.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
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#endif
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)
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{
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}
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AudioPluginAudioProcessor::~AudioPluginAudioProcessor()
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{
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}
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//==============================================================================
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const juce::String AudioPluginAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool AudioPluginAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
|
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bool AudioPluginAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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||||||
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#else
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||||||
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return false;
|
||||||
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#endif
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||||||
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}
|
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bool AudioPluginAudioProcessor::isMidiEffect() const
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{
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#if JucePlugin_IsMidiEffect
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return true;
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||||||
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#else
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||||||
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return false;
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||||||
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#endif
|
||||||
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}
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double AudioPluginAudioProcessor::getTailLengthSeconds() const
|
||||||
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{
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return 0.0;
|
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}
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int AudioPluginAudioProcessor::getNumPrograms()
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||||||
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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||||||
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// so this should be at least 1, even if you're not really implementing programs.
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}
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||||||
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int AudioPluginAudioProcessor::getCurrentProgram()
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{
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return 0;
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||||||
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}
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|
||||||
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void AudioPluginAudioProcessor::setCurrentProgram (int index)
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||||||
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{
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juce::ignoreUnused (index);
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}
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|
||||||
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const juce::String AudioPluginAudioProcessor::getProgramName (int index)
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||||||
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{
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juce::ignoreUnused (index);
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return {};
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||||||
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}
|
||||||
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|
||||||
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void AudioPluginAudioProcessor::changeProgramName (int index, const juce::String& newName)
|
||||||
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{
|
||||||
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juce::ignoreUnused (index, newName);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
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void AudioPluginAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
|
||||||
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{
|
||||||
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// Use this method as the place to do any pre-playback
|
||||||
|
// initialisation that you need..
|
||||||
|
juce::ignoreUnused (sampleRate, samplesPerBlock);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPluginAudioProcessor::releaseResources()
|
||||||
|
{
|
||||||
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// When playback stops, you can use this as an opportunity to free up any
|
||||||
|
// spare memory, etc.
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AudioPluginAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
|
||||||
|
{
|
||||||
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#if JucePlugin_IsMidiEffect
|
||||||
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juce::ignoreUnused (layouts);
|
||||||
|
return true;
|
||||||
|
#else
|
||||||
|
// This is the place where you check if the layout is supported.
|
||||||
|
// In this template code we only support mono or stereo.
|
||||||
|
// Some plugin hosts, such as certain GarageBand versions, will only
|
||||||
|
// load plugins that support stereo bus layouts.
|
||||||
|
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
|
||||||
|
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// This checks if the input layout matches the output layout
|
||||||
|
#if ! JucePlugin_IsSynth
|
||||||
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return true;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPluginAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer,
|
||||||
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juce::MidiBuffer& midiMessages)
|
||||||
|
{
|
||||||
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juce::ignoreUnused (midiMessages);
|
||||||
|
|
||||||
|
juce::ScopedNoDenormals noDenormals;
|
||||||
|
auto totalNumInputChannels = getTotalNumInputChannels();
|
||||||
|
auto totalNumOutputChannels = getTotalNumOutputChannels();
|
||||||
|
|
||||||
|
// In case we have more outputs than inputs, this code clears any output
|
||||||
|
// channels that didn't contain input data, (because these aren't
|
||||||
|
// guaranteed to be empty - they may contain garbage).
|
||||||
|
// This is here to avoid people getting screaming feedback
|
||||||
|
// when they first compile a plugin, but obviously you don't need to keep
|
||||||
|
// this code if your algorithm always overwrites all the output channels.
|
||||||
|
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
|
||||||
|
buffer.clear (i, 0, buffer.getNumSamples());
|
||||||
|
|
||||||
|
// This is the place where you'd normally do the guts of your plugin's
|
||||||
|
// audio processing...
|
||||||
|
// Make sure to reset the state if your inner loop is processing
|
||||||
|
// the samples and the outer loop is handling the channels.
|
||||||
|
// Alternatively, you can process the samples with the channels
|
||||||
|
// interleaved by keeping the same state.
|
||||||
|
for (int channel = 0; channel < totalNumInputChannels; ++channel)
|
||||||
|
{
|
||||||
|
auto* channelData = buffer.getWritePointer (channel);
|
||||||
|
juce::ignoreUnused (channelData);
|
||||||
|
// ..do something to the data...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
bool AudioPluginAudioProcessor::hasEditor() const
|
||||||
|
{
|
||||||
|
return true; // (change this to false if you choose to not supply an editor)
|
||||||
|
}
|
||||||
|
|
||||||
|
juce::AudioProcessorEditor* AudioPluginAudioProcessor::createEditor()
|
||||||
|
{
|
||||||
|
return new AudioPluginAudioProcessorEditor (*this);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
void AudioPluginAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
|
||||||
|
{
|
||||||
|
// You should use this method to store your parameters in the memory block.
|
||||||
|
// You could do that either as raw data, or use the XML or ValueTree classes
|
||||||
|
// as intermediaries to make it easy to save and load complex data.
|
||||||
|
juce::ignoreUnused (destData);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
|
||||||
|
{
|
||||||
|
// You should use this method to restore your parameters from this memory block,
|
||||||
|
// whose contents will have been created by the getStateInformation() call.
|
||||||
|
juce::ignoreUnused (data, sizeInBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
// This creates new instances of the plugin..
|
||||||
|
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
|
||||||
|
{
|
||||||
|
return new AudioPluginAudioProcessor();
|
||||||
|
}
|
||||||
48
PluginProcessor.h
Normal file
48
PluginProcessor.h
Normal file
|
|
@ -0,0 +1,48 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <juce_audio_processors/juce_audio_processors.h>
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
class AudioPluginAudioProcessor final : public juce::AudioProcessor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//==============================================================================
|
||||||
|
AudioPluginAudioProcessor();
|
||||||
|
~AudioPluginAudioProcessor() override;
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
|
||||||
|
void releaseResources() override;
|
||||||
|
|
||||||
|
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
|
||||||
|
|
||||||
|
void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
|
||||||
|
using AudioProcessor::processBlock;
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
juce::AudioProcessorEditor* createEditor() override;
|
||||||
|
bool hasEditor() const override;
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
const juce::String getName() const override;
|
||||||
|
|
||||||
|
bool acceptsMidi() const override;
|
||||||
|
bool producesMidi() const override;
|
||||||
|
bool isMidiEffect() const override;
|
||||||
|
double getTailLengthSeconds() const override;
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
int getNumPrograms() override;
|
||||||
|
int getCurrentProgram() override;
|
||||||
|
void setCurrentProgram (int index) override;
|
||||||
|
const juce::String getProgramName (int index) override;
|
||||||
|
void changeProgramName (int index, const juce::String& newName) override;
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
void getStateInformation (juce::MemoryBlock& destData) override;
|
||||||
|
void setStateInformation (const void* data, int sizeInBytes) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
//==============================================================================
|
||||||
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioPluginAudioProcessor)
|
||||||
|
};
|
||||||
2
README.md
Normal file
2
README.md
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
this might turn into a useable audio plugin, fingers crossed :D
|
||||||
|
currently just experimenting with juce :)
|
||||||
Loading…
Add table
Add a link
Reference in a new issue