# This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader = "javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the the FML version. This is currently 47. loaderVersion = "${loader_version_range}" #mandatory # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. license = "${mod_license}" # A URL to refer people to when problems occur with this mod issueTrackerURL="https://codeberg.org/LunarAkai/YukisStuff/issues" #optional # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId = "${mod_id}" #mandatory # The version number of the mod version = "${mod_version}" #mandatory # A display name for the mod displayName = "${mod_name}" #mandatory # A URL to query for updates for this mod. See the JSON update specification https://docs.neoforge.net/docs/misc/updatechecker/ #updateJSONURL="https://change.me.example.invalid/updates.json" #optional # A URL for the "homepage" for this mod, displayed in the mod UI displayURL = "lunarakai.de" #optional # A file name (in the root of the mod JAR) containing a logo for display #logoFile="yukisstuff.png" #optional # A text field displayed in the mod UI #credits="" #optional # A text field displayed in the mod UI authors = "${mod_authors}" #optional # The description text for the mod (multi line!) (#mandatory) description = '''${mod_description}''' # The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded. #[[mixins]] #config="${mod_id}.mixins.json" # The [[accessTransformers]] block allows you to declare where your AT file is. # If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg #[[accessTransformers]] #file="META-INF/accesstransformer.cfg" # The coremods config file path is not configurable and is always loaded from META-INF/coremods.json # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. [[dependencies."${mod_id}"]] #optional # the modid of the dependency modId = "neoforge" #mandatory # The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive). # 'required' requires the mod to exist, 'optional' does not # 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning type = "required" #mandatory # Optional field describing why the dependency is required or why it is incompatible # reason="..." # The version range of the dependency versionRange = "${neo_version_range}" #mandatory # An ordering relationship for the dependency. # BEFORE - This mod is loaded BEFORE the dependency # AFTER - This mod is loaded AFTER the dependency ordering = "NONE" # Side this dependency is applied on - BOTH, CLIENT, or SERVER side = "CLIENT" # Here's another dependency [[dependencies."${mod_id}"]] modId = "minecraft" type = "required" # This version range declares a minimum of the current minecraft version up to but not including the next major version versionRange = "${minecraft_version_range}" ordering = "NONE" side = "BOTH" [[dependencies."${mod_id}"]] modId = "yet_another_config_lib_v3" mandatory = true versionRange = "[3.7.1+1.21.6-neoforge,)" ordering = "NONE" side = "CLIENT" # Features are specific properties of the game environment, that you may want to declare you require. This example declares # that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't # stop your mod loading on the server for example. #[features."${mod_id}"] #openGLVersion="[3.2,)"