feat: edit entries

This commit is contained in:
LunarAkai 2025-06-30 23:50:48 +02:00
commit 3d87fd8fcb
30 changed files with 519 additions and 6 deletions

38
src/UI/done_box.gd Normal file
View file

@ -0,0 +1,38 @@
extends HBoxContainer
@export var edit_menu: PackedScene
@export var options_menu: MenuButton
@export var entry_text_box: RichTextLabel
var instantiated_menu
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
options_menu.get_popup().id_pressed.connect(_on_index_pressed)
SignalBus.edit_window_text_saved.connect(on_edit_window_text_save)
SignalBus.edit_window_closed.connect(on_edit_window_closed)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_index_pressed(index:int) -> void:
print(index)
if index == 0:
instantiated_menu = edit_menu.instantiate()
add_child(instantiated_menu)
SignalBus.edit_window_requested.emit(entry_text_box.text)
if index == 1:
queue_free()
func on_edit_window_text_save(text: String) -> void:
entry_text_box.text = text
func on_edit_window_closed() -> void:
instantiated_menu.queue_free()