whydt/project.godot

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Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="whydt"
run/main_scene="uid://brs37lcvmx2h5"
config/features=PackedStringArray("4.4", "Forward Plus")
run/low_processor_mode=true
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.svg"
[autoload]
SignalBus="*res://src/Singletons/signal_bus.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/borderless=true
window/size/transparent=true
window/subwindows/embed_subwindows=false
window/per_pixel_transparency/allowed=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
viewport/transparent_background=true