stuff oder so
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78b5348b92
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0eeb4b2563
8 changed files with 286 additions and 18 deletions
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@ -1,10 +1,10 @@
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//! Base functionality for a Moonhare Game Engine Project
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use std::{cell::{RefCell, RefMut}, rc::Rc, sync::Arc};
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use std::rc::Rc;
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use moonhare_graphics::glium::{backend::Context, glutin::api::egl::context, winit::event_loop};
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use moonhare_graphics::{color::Color, glium::{backend::Context, glutin::api::egl::context}};
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use moonhare_log::*;
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use moonhare_window::{glfw::PWindow, platforms::glfw_window::GLFWWindow};
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use moonhare_window::{platforms::glfw_window::GLFWWindow};
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pub mod basic;
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/// Only one Game may exist per project
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@ -13,7 +13,7 @@ pub struct Game {
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pub is_running: bool,
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pub name: String,
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pub context: moonhare_window::WindowRenderContext,
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pub glfw_window: Option<moonhare_window::platforms::glfw_window::GLFWWindow>
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pub glfw_window: Option<moonhare_window::platforms::glfw_window::GLFWWindow>,
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}
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impl Default for Game {
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@ -27,6 +27,16 @@ impl Default for Game {
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}
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}
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pub struct GraphicsHandler {
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pub context: Option<Rc<Context>>
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}
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impl Default for GraphicsHandler {
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fn default() -> Self {
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Self { context: None }
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}
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}
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impl Game {
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pub fn new() -> Self {
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Game::default()
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@ -34,15 +44,15 @@ impl Game {
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pub fn run(self) {
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info("Running Game...");
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let mut glfw_window_unwrapped = self.glfw_window;
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let mut context: std::rc::Rc<moonhare_graphics::glium::backend::Context>;
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let glfw_window_unwrapped = self.glfw_window;
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let mut graphics_handler: GraphicsHandler = GraphicsHandler { ..Default::default() };
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let context: std::rc::Rc<moonhare_graphics::glium::backend::Context>;
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context = moonhare_graphics::build_context(glfw_window_unwrapped.clone().unwrap().glfw_window);
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graphics_handler.context = Some(context.clone());
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let mut value = glfw_window_unwrapped;
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while self.is_running {
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// can't move glfwwindow cause i can't implement clone, or idk
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handle_window_event(value.as_mut().unwrap());
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render(context.clone());
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@ -61,7 +71,7 @@ fn default_game_name() -> String {
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}
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/// Deals with GLFW Window Events (in `monhare_window`)
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fn handle_window_event(mut glfw_window: &GLFWWindow) {
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fn handle_window_event(glfw_window: &GLFWWindow) {
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glfw_window.glfw_window.borrow_mut().glfw.poll_events();
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for (_, event) in moonhare_window::glfw::flush_messages(&glfw_window.events.borrow()) {
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moonhare_window::platforms::glfw_window::GLFWWindow::handle_window_event(&glfw_window, event);
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@ -69,8 +79,6 @@ fn handle_window_event(mut glfw_window: &GLFWWindow) {
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}
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fn render(context: Rc<Context>) {
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let mut target = moonhare_graphics::glium::Frame::new(context.clone(), context.get_framebuffer_dimensions());
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moonhare_graphics::glium::Surface::clear_color(&mut target, 0.0, 0.0, 1.0, 1.0);
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target.finish().unwrap();
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let target = moonhare_graphics::glium::Frame::new(context.clone(), context.get_framebuffer_dimensions());
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moonhare_graphics::draw_background_color(Color::color_from_rgb(255, 255, 255), target);
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}
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@ -7,3 +7,5 @@ authors.workspace = true
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[dependencies]
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moonhare_window = { path = "../moonhare_window" }
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glium = "0.36"
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state = "0.6"
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lazy_static = "*"
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29
crates/moonhare_graphics/src/color.rs
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29
crates/moonhare_graphics/src/color.rs
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@ -0,0 +1,29 @@
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pub struct Color {
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pub red: f32,
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pub green: f32,
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pub blue: f32,
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pub alpha: f32
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}
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impl Color {
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/// Color Values from 0 - 255
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/// For example: 255, 255, 255 -> White
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pub fn color_from_rgb(red: i32, green: i32, blue: i32) -> Self {
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// 255 -> 1.0
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// 0 -> 0.0
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let r: f32 = red as f32/ 255.0;
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let g: f32 = green as f32 / 255.0;
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let b: f32 = blue as f32/ 255.0;
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Self { red: r, green: g, blue: b, alpha: 1.0 }
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}
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pub fn color_from_rgba(red: i32, green: i32, blue: i32, alpha: f32) -> Self {
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// 255 -> 1.0
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// 0 -> 0.0
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let r: f32 = red as f32 / 255.0;
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let g: f32 = green as f32 / 255.0;
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let b: f32 = blue as f32 / 255.0;
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let a: f32 = alpha;
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Self { red: r, green: g, blue: b, alpha: a }
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}
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}
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@ -1,16 +1,21 @@
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//! Crate for providing an abstraction layer over different graphics APIs
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use std::{cell::RefCell, rc::Rc};
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use std::{cell::{Cell, RefCell}, rc::Rc, sync::{Arc, Mutex, RwLock}};
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use glium::{backend::Context, Surface};
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use moonhare_window::glfw::{PWindow, Window};
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use glium::{backend::{Context, Facade}, Frame, Surface};
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use lazy_static::lazy_static;
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use moonhare_window::glfw::PWindow;
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pub mod shader;
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pub mod backend;
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pub mod vertices;
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pub mod color;
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pub use glium;
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use state::InitCell;
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use crate::color::Color;
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pub fn build_context(window: Rc<RefCell<PWindow>>) -> Rc<Context>{
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let gl_window = window;
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let gl_window: Rc<RefCell<PWindow>> = window;
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// now building the context
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let context = unsafe {
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glium::backend::Context::new(backend, true, Default::default())
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}
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.unwrap();
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context
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}
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pub fn draw_background_color(color: Color, mut target: Frame) {
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Surface::clear_color(&mut target, color.red, color.green, color.blue, color.alpha);
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target.finish().unwrap()
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}
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1
crates/moonhare_graphics/src/vertices/mod.rs
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1
crates/moonhare_graphics/src/vertices/mod.rs
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pub mod vertex;
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8
crates/moonhare_graphics/src/vertices/vertex.rs
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8
crates/moonhare_graphics/src/vertices/vertex.rs
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use glium::implement_vertex;
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#[derive(Clone, Copy)]
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pub struct Vertex {
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pub(crate) position: [f32; 2],
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pub(crate) color: [f32; 3],
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}
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implement_vertex!(Vertex, position, color);
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#[derive(Debug)]
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pub struct GLFWWindow {
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// Todo: learn more about rust smart pointers so i actually understand whats going on here, but hey it works for now
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pub glfw_window: Rc<RefCell<PWindow>>,
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pub events: Rc<RefCell<GlfwReceiver<(f64, WindowEvent)>>>,
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pub glfw: Glfw,
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