Game Engine written in Rust
Find a file
2025-08-29 10:25:08 +02:00
crates window :3 2025-08-29 10:25:08 +02:00
docs changed file format for engine architecture chart 2025-08-12 17:28:22 +02:00
moonhare_engine format 2025-08-12 16:36:47 +02:00
playground window :3 2025-08-29 10:25:08 +02:00
.gitignore gtk window 2025-08-02 12:43:07 +02:00
Cargo.lock hmm 2025-08-19 23:32:35 +02:00
Cargo.toml uh, left this project for a few days so idk 2025-07-31 22:04:00 +02:00
justfile format 2025-08-12 16:36:47 +02:00
LICENSE Initial commit 2025-07-28 19:56:04 +02:00
README.md hmm 2025-08-19 23:32:35 +02:00

Moonhare Engine

Game Engine written in Rust

(Currently this is just a fun side project, sooo if this engine works eventually, use it at your own risk :D)

My Goals

  • make a somewhat simple (mainly 3D) Game Engine
  • provide some abstraction so that for example different graphics APIs could be used
    • focus is on OpenGL
  • allow Scripting via C#
  • learn a metric ton about rust, game engine architecture and graphics programming :3

Blog

On my Blog I'm writing a series about building this engine. So far these parts have been published:

Architecture:

Crates

Node System

Game Loop

window_update()

  • is concerned about handling input
  • checks if the window moves/minimizes,...

update()

  • for example: calculates npc movement, etc.

render()

  • renders updated game state to the screen