Commit graph

51 commits

Author SHA1 Message Date
4f584b7040 window :3 2025-08-29 10:25:08 +02:00
2673a31b81 hmm 2025-08-29 00:10:03 +02:00
e48fff45f0 hmm 2025-08-19 23:32:35 +02:00
3bbfcc7710 changed file format for engine architecture chart 2025-08-12 17:28:22 +02:00
2d0be30113 game loop chart 2025-08-12 17:25:27 +02:00
3c2f940070 architecture example chart 2025-08-12 17:12:19 +02:00
e2d5748733 format 2025-08-12 16:36:47 +02:00
b873398a79 hmm 2025-08-05 13:15:19 +02:00
62438e0d24 ???? 2025-08-05 11:35:36 +02:00
d594b3f568 . 2025-08-05 02:10:34 +02:00
c44d29ded7 i guess something like that might work eventually 2025-08-05 02:06:54 +02:00
022fac5966 ??? 2025-08-04 23:06:15 +02:00
5587a7dc35 updated readme 2025-08-04 13:54:35 +02:00
ca57bce787 ecs? 2025-08-04 01:47:13 +02:00
0eeb4b2563 stuff oder so 2025-08-03 23:27:32 +02:00
78b5348b92 damn, rust borrow checker got tamed >:3 2025-08-03 20:53:44 +02:00
1c75b7ac87 damn, rust borrow checker got hands 2025-08-03 20:41:13 +02:00
5a88e1c4c2 i'm blue dabededabeday 2025-08-03 19:00:45 +02:00
f5e9bca56b implemented render backend 2025-08-03 17:59:47 +02:00
5be528cf07 WINDOW RUNS IN THE GAME LOOP; THIS IS NOT A DRILL :3 2025-08-03 14:26:25 +02:00
06bee7d20c i think i'm sticking with glfw until i change my mind lol 2025-08-03 13:48:44 +02:00
ceac5a09bb figuring out windows, eventually... 2025-08-03 11:28:34 +02:00
bbd2a6089c hmm 2025-08-03 01:07:52 +02:00
636bf2a75f gtk opengl render context 2025-08-02 16:16:14 +02:00
c65b922a45 creating a gtk window now spawns a new thread 2025-08-02 14:13:48 +02:00
0c3a160dd5 gtk window 2025-08-02 12:43:07 +02:00
30ff2325f2 opengl window 2025-08-01 12:14:43 +02:00
33440da8f7 hmm 2025-08-01 00:31:47 +02:00
2f78b4c810 gitignore 2025-07-31 22:49:42 +02:00
344bc3b5f1
Delete push_to_git.sh 2025-07-31 22:47:53 +02:00
97bb4576af git push script cause i am lazy lol 2025-07-31 22:29:45 +02:00
168cdd6cf8 uh, left this project for a few days so idk 2025-07-31 22:04:00 +02:00
418a92d38f readme 2025-07-29 12:00:36 +02:00
4ad7d2ebd0 trying to eat the spaghetti (make it less) 2025-07-29 11:59:34 +02:00
3dd1a0caee readme 2025-07-29 00:46:01 +02:00
a97e41f395 spaghetti 2025-07-29 00:13:33 +02:00
051027a094 Merge branch 'main' of github.com:LunarAkai/Moonhare_Engine 2025-07-28 20:04:06 +02:00
07c3a6cf06
Initial commit 2025-07-28 19:56:04 +02:00
237dd614a2 added log wrapper 2025-07-28 19:50:49 +02:00
76395db2a8 readme 2025-07-28 11:28:46 +02:00
4a222ae762 update links 2025-07-28 07:41:14 +02:00
99162d8ab6 some architecture design thoughts i guess 2025-07-28 07:39:41 +02:00
26d357f169 i mean, it runs again,.. thats something 2025-07-27 20:22:17 +02:00
b5fd2a7bd8 considering to become a goose farmer /s 2025-07-27 19:49:49 +02:00
d93d7f10b4 cleanup, but window border still missing 2025-07-27 14:47:52 +02:00
fb49d28498 load shaders from files again 2025-07-27 13:30:31 +02:00
11d192836c red triangle yippie 2025-07-27 13:24:32 +02:00
4b2d2a9dc4 window opens again but a lot of panicking D: 2025-07-27 12:15:34 +02:00
01ff7d39b1 fn main in playground has no errors currently 2025-07-27 11:31:25 +02:00
552a36a146 refactoring 2025-07-27 10:25:31 +02:00