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4f584b7040
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window :3
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2025-08-29 10:25:08 +02:00 |
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2673a31b81
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hmm
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2025-08-29 00:10:03 +02:00 |
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e48fff45f0
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hmm
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2025-08-19 23:32:35 +02:00 |
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3bbfcc7710
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changed file format for engine architecture chart
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2025-08-12 17:28:22 +02:00 |
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2d0be30113
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game loop chart
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2025-08-12 17:25:27 +02:00 |
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3c2f940070
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architecture example chart
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2025-08-12 17:12:19 +02:00 |
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e2d5748733
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format
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2025-08-12 16:36:47 +02:00 |
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b873398a79
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hmm
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2025-08-05 13:15:19 +02:00 |
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62438e0d24
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????
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2025-08-05 11:35:36 +02:00 |
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d594b3f568
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.
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2025-08-05 02:10:34 +02:00 |
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c44d29ded7
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i guess something like that might work eventually
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2025-08-05 02:06:54 +02:00 |
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022fac5966
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???
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2025-08-04 23:06:15 +02:00 |
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5587a7dc35
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updated readme
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2025-08-04 13:54:35 +02:00 |
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ca57bce787
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ecs?
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2025-08-04 01:47:13 +02:00 |
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0eeb4b2563
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stuff oder so
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2025-08-03 23:27:32 +02:00 |
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78b5348b92
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damn, rust borrow checker got tamed >:3
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2025-08-03 20:53:44 +02:00 |
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1c75b7ac87
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damn, rust borrow checker got hands
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2025-08-03 20:41:13 +02:00 |
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5a88e1c4c2
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i'm blue dabededabeday
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2025-08-03 19:00:45 +02:00 |
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f5e9bca56b
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implemented render backend
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2025-08-03 17:59:47 +02:00 |
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5be528cf07
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WINDOW RUNS IN THE GAME LOOP; THIS IS NOT A DRILL :3
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2025-08-03 14:26:25 +02:00 |
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06bee7d20c
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i think i'm sticking with glfw until i change my mind lol
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2025-08-03 13:48:44 +02:00 |
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ceac5a09bb
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figuring out windows, eventually...
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2025-08-03 11:28:34 +02:00 |
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bbd2a6089c
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hmm
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2025-08-03 01:07:52 +02:00 |
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636bf2a75f
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gtk opengl render context
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2025-08-02 16:16:14 +02:00 |
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c65b922a45
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creating a gtk window now spawns a new thread
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2025-08-02 14:13:48 +02:00 |
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0c3a160dd5
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gtk window
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2025-08-02 12:43:07 +02:00 |
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30ff2325f2
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opengl window
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2025-08-01 12:14:43 +02:00 |
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33440da8f7
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hmm
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2025-08-01 00:31:47 +02:00 |
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2f78b4c810
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gitignore
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2025-07-31 22:49:42 +02:00 |
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344bc3b5f1
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Delete push_to_git.sh
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2025-07-31 22:47:53 +02:00 |
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97bb4576af
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git push script cause i am lazy lol
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2025-07-31 22:29:45 +02:00 |
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168cdd6cf8
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uh, left this project for a few days so idk
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2025-07-31 22:04:00 +02:00 |
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418a92d38f
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readme
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2025-07-29 12:00:36 +02:00 |
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4ad7d2ebd0
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trying to eat the spaghetti (make it less)
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2025-07-29 11:59:34 +02:00 |
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3dd1a0caee
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readme
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2025-07-29 00:46:01 +02:00 |
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a97e41f395
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spaghetti
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2025-07-29 00:13:33 +02:00 |
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051027a094
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Merge branch 'main' of github.com:LunarAkai/Moonhare_Engine
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2025-07-28 20:04:06 +02:00 |
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07c3a6cf06
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Initial commit
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2025-07-28 19:56:04 +02:00 |
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237dd614a2
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added log wrapper
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2025-07-28 19:50:49 +02:00 |
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76395db2a8
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readme
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2025-07-28 11:28:46 +02:00 |
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4a222ae762
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update links
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2025-07-28 07:41:14 +02:00 |
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99162d8ab6
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some architecture design thoughts i guess
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2025-07-28 07:39:41 +02:00 |
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26d357f169
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i mean, it runs again,.. thats something
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2025-07-27 20:22:17 +02:00 |
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b5fd2a7bd8
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considering to become a goose farmer /s
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2025-07-27 19:49:49 +02:00 |
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d93d7f10b4
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cleanup, but window border still missing
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2025-07-27 14:47:52 +02:00 |
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fb49d28498
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load shaders from files again
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2025-07-27 13:30:31 +02:00 |
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11d192836c
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red triangle yippie
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2025-07-27 13:24:32 +02:00 |
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4b2d2a9dc4
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window opens again but a lot of panicking D:
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2025-07-27 12:15:34 +02:00 |
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01ff7d39b1
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fn main in playground has no errors currently
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2025-07-27 11:31:25 +02:00 |
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552a36a146
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refactoring
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2025-07-27 10:25:31 +02:00 |
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