This commit is contained in:
LunarAkai 2025-08-01 00:31:47 +02:00
commit 33440da8f7
10 changed files with 135 additions and 21 deletions

5
Cargo.lock generated
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@ -509,6 +509,10 @@ version = "0.1.0"
[[package]]
name = "moonhare_game"
version = "0.1.0"
dependencies = [
"moonhare_log",
"moonhare_window",
]
[[package]]
name = "moonhare_graphics"
@ -538,6 +542,7 @@ dependencies = [
name = "moonhare_window"
version = "0.1.0"
dependencies = [
"moonhare_log",
"winit",
]

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@ -5,3 +5,5 @@ version.workspace = true
authors.workspace = true
[dependencies]
moonhare_log = { path = "../moonhare_log" }
moonhare_window = { path = "../moonhare_window" }

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@ -0,0 +1,69 @@
use moonhare_window::{window_config, winit_window::{self, WinitWindow}};
use crate::{basic::node::Node, Game};
#[derive(Debug)]
pub struct GameWindow {
pub title: &'static str,
pub width: u32,
pub height: u32,
pub visble: bool,
pub decorations: bool,
pub winit_window: Option<WinitWindow>,
}
impl Node for GameWindow {
}
impl Default for GameWindow {
fn default() -> Self {
Self {
title: "window",
width: default_game_window_width(),
height: default_game_window_height(),
visble: default_game_window_visibility(),
decorations: default_game_window_decorations(),
winit_window: None,
}
}
}
impl GameWindow {
pub fn create() -> Self {
let mut window_config = window_config::WindowConfig::default();
moonhare_log::info(format!("creating window with config {:?}", window_config));
let mut window = Self::default();
window_config.title = window.title.to_owned();
window_config.width = window.width;
window_config.height = window.height;
window_config.visble = window.visble;
window_config.decorations = window.decorations;
let winit = winit_window::WinitWindow::new(window_config);
window.winit_window = Some(winit);
// todo: tell winit to create a window for us
moonhare_log::info(format!("created window {:?}", window));
window
}
}
fn default_game_window_title() -> String {
"Moonhare Engine".to_owned()
}
fn default_game_window_width() -> u32 {
1280
}
fn default_game_window_height() -> u32 {
720
}
fn default_game_window_visibility() -> bool {
true
}
fn default_game_window_decorations() -> bool {
true
}

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@ -1,2 +1,2 @@
pub mod node;
pub mod window;
pub mod game_window;

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@ -1,10 +0,0 @@
use crate::basic::{node::Node};
pub struct GameWindow {
}
impl Node for GameWindow {
}

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@ -1,15 +1,43 @@
//! Base functionality for a Moonhare Game Engine Project
use moonhare_log::*;
use crate::basic::game_window::GameWindow;
pub mod basic;
/// Only one Game may exist per project
#[derive(Debug)]
pub struct Game {
pub name: String
pub name: String,
pub primary_window: Option<GameWindow>,
}
impl Default for Game {
fn default() -> Self {
Self {
name: default_game_name()
name: default_game_name(),
primary_window: None,
}
}
}
impl Game {
pub fn new() -> Self {
Game::default()
}
pub fn run(&self) {
info("Running Game...");
loop {
}
}
pub fn add_window(&mut self) {
moonhare_log::info(format!("Adding window to {:?}", self));
if self.primary_window.is_none() {
moonhare_log::trace("Primary Window is none");
self.primary_window = Some(GameWindow::create());
}
}
}

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@ -5,4 +5,5 @@ version.workspace = true
authors.workspace = true
[dependencies]
winit = "0.30.12"
winit = "0.30.12"
moonhare_log = { path = "../moonhare_log" }

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@ -1,4 +1,5 @@
/// General Config for [`WinitWindow`](crate::winit::winit_window::WinitWindow)
#[derive(Debug)]
pub struct WindowConfig {
pub title: String,
pub width: u32,

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@ -1,14 +1,16 @@
use winit::{application::ApplicationHandler, dpi::LogicalSize, event::WindowEvent, event_loop::ActiveEventLoop, window::{Window, WindowAttributes}};
use winit::{application::ApplicationHandler, dpi::LogicalSize, event::WindowEvent, event_loop::{self, ActiveEventLoop, EventLoop}, window::{Window, WindowAttributes}};
use crate::window_config::WindowConfig;
#[derive(Default)]
#[derive(Debug)]
pub struct WinitWindow {
pub window: Option<Window>,
pub window: Window,
}
impl WinitWindow {
pub fn create_window(&mut self, event_loop: &ActiveEventLoop, config: WindowConfig) -> WinitWindow {
pub fn new(config: WindowConfig) -> Self {
moonhare_log::trace("Im inside the create window function in winit");
let event_loop = EventLoop::new().unwrap();
let mut window_attributes = WindowAttributes::default()
.with_title(config.title);
@ -20,9 +22,17 @@ impl WinitWindow {
window_attributes = window_attributes.with_visible(config.visble);
window_attributes = window_attributes.with_decorations(config.decorations);
let window = event_loop.create_window(window_attributes).unwrap();
let window = match event_loop.create_window(window_attributes) {
Ok(window) => window,
Err(err) => {
moonhare_log::error("Error creating window: {err}");
return;
},
};
Self { window: Some(window) }
moonhare_log::info(format!("Winit WIndow: {:?}", window));
Self { window: window }
}
}

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@ -1,7 +1,15 @@
use moonhare_engine::log::{self};
use moonhare_engine::{game::Game, log};
fn main() {
let _ = log::configere_logger();
log::info("test");
let mut game = Game::new();
game.add_window();
log::info(format!("Game: {:?}", game));
// Enters Loop
game.run();
}