hmm
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2f78b4c810
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33440da8f7
10 changed files with 135 additions and 21 deletions
5
Cargo.lock
generated
5
Cargo.lock
generated
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@ -509,6 +509,10 @@ version = "0.1.0"
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[[package]]
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name = "moonhare_game"
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version = "0.1.0"
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dependencies = [
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"moonhare_log",
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"moonhare_window",
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]
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[[package]]
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name = "moonhare_graphics"
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@ -538,6 +542,7 @@ dependencies = [
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name = "moonhare_window"
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version = "0.1.0"
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dependencies = [
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"moonhare_log",
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"winit",
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]
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@ -5,3 +5,5 @@ version.workspace = true
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authors.workspace = true
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[dependencies]
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moonhare_log = { path = "../moonhare_log" }
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moonhare_window = { path = "../moonhare_window" }
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69
crates/moonhare_game/src/basic/game_window.rs
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69
crates/moonhare_game/src/basic/game_window.rs
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@ -0,0 +1,69 @@
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use moonhare_window::{window_config, winit_window::{self, WinitWindow}};
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use crate::{basic::node::Node, Game};
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#[derive(Debug)]
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pub struct GameWindow {
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pub title: &'static str,
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pub width: u32,
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pub height: u32,
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pub visble: bool,
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pub decorations: bool,
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pub winit_window: Option<WinitWindow>,
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}
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impl Node for GameWindow {
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}
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impl Default for GameWindow {
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fn default() -> Self {
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Self {
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title: "window",
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width: default_game_window_width(),
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height: default_game_window_height(),
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visble: default_game_window_visibility(),
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decorations: default_game_window_decorations(),
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winit_window: None,
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}
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}
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}
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impl GameWindow {
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pub fn create() -> Self {
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let mut window_config = window_config::WindowConfig::default();
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moonhare_log::info(format!("creating window with config {:?}", window_config));
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let mut window = Self::default();
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window_config.title = window.title.to_owned();
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window_config.width = window.width;
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window_config.height = window.height;
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window_config.visble = window.visble;
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window_config.decorations = window.decorations;
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let winit = winit_window::WinitWindow::new(window_config);
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window.winit_window = Some(winit);
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// todo: tell winit to create a window for us
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moonhare_log::info(format!("created window {:?}", window));
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window
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}
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}
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fn default_game_window_title() -> String {
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"Moonhare Engine".to_owned()
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}
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fn default_game_window_width() -> u32 {
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1280
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}
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fn default_game_window_height() -> u32 {
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720
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}
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fn default_game_window_visibility() -> bool {
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true
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}
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fn default_game_window_decorations() -> bool {
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true
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}
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@ -1,2 +1,2 @@
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pub mod node;
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pub mod window;
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pub mod game_window;
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@ -1,10 +0,0 @@
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use crate::basic::{node::Node};
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pub struct GameWindow {
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}
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impl Node for GameWindow {
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}
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@ -1,15 +1,43 @@
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//! Base functionality for a Moonhare Game Engine Project
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use moonhare_log::*;
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use crate::basic::game_window::GameWindow;
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pub mod basic;
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/// Only one Game may exist per project
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#[derive(Debug)]
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pub struct Game {
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pub name: String
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pub name: String,
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pub primary_window: Option<GameWindow>,
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}
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impl Default for Game {
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fn default() -> Self {
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Self {
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name: default_game_name()
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name: default_game_name(),
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primary_window: None,
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}
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}
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}
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impl Game {
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pub fn new() -> Self {
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Game::default()
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}
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pub fn run(&self) {
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info("Running Game...");
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loop {
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}
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}
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pub fn add_window(&mut self) {
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moonhare_log::info(format!("Adding window to {:?}", self));
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if self.primary_window.is_none() {
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moonhare_log::trace("Primary Window is none");
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self.primary_window = Some(GameWindow::create());
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}
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}
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}
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@ -5,4 +5,5 @@ version.workspace = true
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authors.workspace = true
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[dependencies]
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winit = "0.30.12"
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winit = "0.30.12"
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moonhare_log = { path = "../moonhare_log" }
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@ -1,4 +1,5 @@
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/// General Config for [`WinitWindow`](crate::winit::winit_window::WinitWindow)
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#[derive(Debug)]
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pub struct WindowConfig {
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pub title: String,
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pub width: u32,
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@ -1,14 +1,16 @@
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use winit::{application::ApplicationHandler, dpi::LogicalSize, event::WindowEvent, event_loop::ActiveEventLoop, window::{Window, WindowAttributes}};
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use winit::{application::ApplicationHandler, dpi::LogicalSize, event::WindowEvent, event_loop::{self, ActiveEventLoop, EventLoop}, window::{Window, WindowAttributes}};
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use crate::window_config::WindowConfig;
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#[derive(Default)]
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#[derive(Debug)]
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pub struct WinitWindow {
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pub window: Option<Window>,
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pub window: Window,
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}
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impl WinitWindow {
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pub fn create_window(&mut self, event_loop: &ActiveEventLoop, config: WindowConfig) -> WinitWindow {
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pub fn new(config: WindowConfig) -> Self {
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moonhare_log::trace("Im inside the create window function in winit");
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let event_loop = EventLoop::new().unwrap();
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let mut window_attributes = WindowAttributes::default()
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.with_title(config.title);
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@ -20,9 +22,17 @@ impl WinitWindow {
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window_attributes = window_attributes.with_visible(config.visble);
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window_attributes = window_attributes.with_decorations(config.decorations);
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let window = event_loop.create_window(window_attributes).unwrap();
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let window = match event_loop.create_window(window_attributes) {
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Ok(window) => window,
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Err(err) => {
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moonhare_log::error("Error creating window: {err}");
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return;
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},
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};
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Self { window: Some(window) }
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moonhare_log::info(format!("Winit WIndow: {:?}", window));
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Self { window: window }
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}
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}
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@ -1,7 +1,15 @@
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use moonhare_engine::log::{self};
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use moonhare_engine::{game::Game, log};
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fn main() {
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let _ = log::configere_logger();
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log::info("test");
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let mut game = Game::new();
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game.add_window();
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log::info(format!("Game: {:?}", game));
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// Enters Loop
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game.run();
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}
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