Moonhare_Engine/README.md
2025-08-19 23:32:35 +02:00

1.6 KiB

Moonhare Engine

Game Engine written in Rust

(Currently this is just a fun side project, sooo if this engine works eventually, use it at your own risk :D)

My Goals

  • make a somewhat simple (mainly 3D) Game Engine
  • provide some abstraction so that for example different graphics APIs could be used
    • focus is on OpenGL
  • allow Scripting via C#
  • learn a metric ton about rust, game engine architecture and graphics programming :3

Blog

On my Blog I'm writing a series about building this engine. So far these parts have been published:

Architecture:

Crates

Node System

Game Loop

window_update()

  • is concerned about handling input
  • checks if the window moves/minimizes,...

update()

  • for example: calculates npc movement, etc.

render()

  • renders updated game state to the screen