stuff oder so
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8 changed files with 286 additions and 18 deletions
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@ -7,3 +7,5 @@ authors.workspace = true
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[dependencies]
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moonhare_window = { path = "../moonhare_window" }
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glium = "0.36"
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state = "0.6"
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lazy_static = "*"
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29
crates/moonhare_graphics/src/color.rs
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29
crates/moonhare_graphics/src/color.rs
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@ -0,0 +1,29 @@
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pub struct Color {
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pub red: f32,
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pub green: f32,
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pub blue: f32,
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pub alpha: f32
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}
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impl Color {
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/// Color Values from 0 - 255
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/// For example: 255, 255, 255 -> White
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pub fn color_from_rgb(red: i32, green: i32, blue: i32) -> Self {
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// 255 -> 1.0
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// 0 -> 0.0
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let r: f32 = red as f32/ 255.0;
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let g: f32 = green as f32 / 255.0;
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let b: f32 = blue as f32/ 255.0;
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Self { red: r, green: g, blue: b, alpha: 1.0 }
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}
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pub fn color_from_rgba(red: i32, green: i32, blue: i32, alpha: f32) -> Self {
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// 255 -> 1.0
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// 0 -> 0.0
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let r: f32 = red as f32 / 255.0;
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let g: f32 = green as f32 / 255.0;
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let b: f32 = blue as f32 / 255.0;
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let a: f32 = alpha;
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Self { red: r, green: g, blue: b, alpha: a }
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}
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}
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@ -1,16 +1,21 @@
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//! Crate for providing an abstraction layer over different graphics APIs
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use std::{cell::RefCell, rc::Rc};
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use std::{cell::{Cell, RefCell}, rc::Rc, sync::{Arc, Mutex, RwLock}};
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use glium::{backend::Context, Surface};
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use moonhare_window::glfw::{PWindow, Window};
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use glium::{backend::{Context, Facade}, Frame, Surface};
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use lazy_static::lazy_static;
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use moonhare_window::glfw::PWindow;
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pub mod shader;
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pub mod backend;
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pub mod vertices;
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pub mod color;
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pub use glium;
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use state::InitCell;
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use crate::color::Color;
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pub fn build_context(window: Rc<RefCell<PWindow>>) -> Rc<Context>{
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let gl_window = window;
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let gl_window: Rc<RefCell<PWindow>> = window;
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// now building the context
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let context = unsafe {
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@ -27,6 +32,10 @@ pub fn build_context(window: Rc<RefCell<PWindow>>) -> Rc<Context>{
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glium::backend::Context::new(backend, true, Default::default())
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}
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.unwrap();
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context
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}
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pub fn draw_background_color(color: Color, mut target: Frame) {
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Surface::clear_color(&mut target, color.red, color.green, color.blue, color.alpha);
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target.finish().unwrap()
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}
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1
crates/moonhare_graphics/src/vertices/mod.rs
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1
crates/moonhare_graphics/src/vertices/mod.rs
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@ -0,0 +1 @@
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pub mod vertex;
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8
crates/moonhare_graphics/src/vertices/vertex.rs
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8
crates/moonhare_graphics/src/vertices/vertex.rs
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@ -0,0 +1,8 @@
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use glium::implement_vertex;
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#[derive(Clone, Copy)]
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pub struct Vertex {
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pub(crate) position: [f32; 2],
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pub(crate) color: [f32; 3],
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}
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implement_vertex!(Vertex, position, color);
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