some architecture design thoughts i guess
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					 18 changed files with 49 additions and 6 deletions
				
			
		|  | @ -2,7 +2,7 @@ use std::fs::read_to_string; | |||
| 
 | ||||
| use glium::{index::NoIndices, Frame, Program, VertexBuffer}; | ||||
| use glium::{uniform, Surface}; | ||||
| use moonhare_engine::{game::Game, game_plugin::GamePlugin, vertex::Vertex}; | ||||
| use moonhare_engine::{core::game::Game, game_plugin::GamePlugin, vertex::Vertex}; | ||||
| 
 | ||||
| struct PlaygroundGame { | ||||
|     t: f32, | ||||
|  |  | |||
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