some architecture design thoughts i guess

This commit is contained in:
LunarAkai 2025-07-28 07:39:41 +02:00
commit 99162d8ab6
18 changed files with 49 additions and 6 deletions

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@ -2,7 +2,7 @@ use std::fs::read_to_string;
use glium::{index::NoIndices, Frame, Program, VertexBuffer};
use glium::{uniform, Surface};
use moonhare_engine::{game::Game, game_plugin::GamePlugin, vertex::Vertex};
use moonhare_engine::{core::game::Game, game_plugin::GamePlugin, vertex::Vertex};
struct PlaygroundGame {
t: f32,