some architecture design thoughts i guess
This commit is contained in:
parent
26d357f169
commit
99162d8ab6
18 changed files with 49 additions and 6 deletions
|
|
@ -2,7 +2,7 @@ use std::fs::read_to_string;
|
|||
|
||||
use glium::{index::NoIndices, Frame, Program, VertexBuffer};
|
||||
use glium::{uniform, Surface};
|
||||
use moonhare_engine::{game::Game, game_plugin::GamePlugin, vertex::Vertex};
|
||||
use moonhare_engine::{core::game::Game, game_plugin::GamePlugin, vertex::Vertex};
|
||||
|
||||
struct PlaygroundGame {
|
||||
t: f32,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue