hmm
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parent
62438e0d24
commit
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8 changed files with 121 additions and 68 deletions
8
Cargo.lock
generated
8
Cargo.lock
generated
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@ -363,6 +363,12 @@ version = "0.1.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d8b14ccef22fc6f5a8f4d7d768562a182c04ce9a3b3157b91390b52ddfdf1a76"
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checksum = "d8b14ccef22fc6f5a8f4d7d768562a182c04ce9a3b3157b91390b52ddfdf1a76"
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[[package]]
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name = "dyn-clone"
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version = "1.0.20"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d0881ea181b1df73ff77ffaaf9c7544ecc11e82fba9b5f27b262a3c73a332555"
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[[package]]
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[[package]]
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name = "equivalent"
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name = "equivalent"
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version = "1.0.2"
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version = "1.0.2"
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@ -800,8 +806,8 @@ version = "0.1.0"
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name = "moonhare_game"
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name = "moonhare_game"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"dyn-clone",
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"moonhare_derives",
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"moonhare_derives",
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"moonhare_ecs",
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"moonhare_graphics",
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"moonhare_graphics",
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"moonhare_log",
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"moonhare_log",
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"moonhare_window",
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"moonhare_window",
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@ -6,8 +6,7 @@ authors.workspace = true
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[dependencies]
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[dependencies]
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moonhare_derives = { path = "../moonhare_derives" }
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moonhare_derives = { path = "../moonhare_derives" }
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moonhare_ecs = { path = "../moonhare_ecs" }
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moonhare_graphics = { path = "../moonhare_graphics" }
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moonhare_graphics = { path = "../moonhare_graphics" }
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moonhare_log = { path = "../moonhare_log" }
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moonhare_log = { path = "../moonhare_log" }
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moonhare_window = { path = "../moonhare_window" }
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moonhare_window = { path = "../moonhare_window" }
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dyn-clone = "1.0.20"
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1
crates/moonhare_game/src/basic/mod.rs
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1
crates/moonhare_game/src/basic/mod.rs
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@ -0,0 +1 @@
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pub mod world;
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30
crates/moonhare_game/src/basic/world.rs
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30
crates/moonhare_game/src/basic/world.rs
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@ -0,0 +1,30 @@
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use crate::nodes::node::Node;
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#[derive(Debug, Clone)]
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pub struct World {
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nodes: Vec<Box<dyn Node>>
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}
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impl World {
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pub fn new() -> Self {
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Self {
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nodes: vec![]
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}
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}
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pub fn add_node(&mut self, node: Box<dyn Node>) {
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self.nodes.push(node)
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}
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pub fn init(self) {
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for mut node in self.nodes {
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node.init();
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}
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}
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pub fn update(self) {
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for mut node in self.nodes {
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node.update();
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}
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}
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}
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@ -7,9 +7,10 @@ use moonhare_graphics::{color::Color, glium::{backend::Context, glutin::api::egl
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use moonhare_log::*;
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use moonhare_log::*;
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use moonhare_window::{platforms::glfw_window::GLFWWindow};
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use moonhare_window::{platforms::glfw_window::GLFWWindow};
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use crate::systems::system::{BaseSystems, System};
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use crate::{basic::world::{self, World}, systems::system::{BaseSystems, System}};
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pub mod systems;
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pub mod systems;
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pub mod basic;
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pub mod nodes;
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pub mod nodes;
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/* #[derive(Debug)]
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/* #[derive(Debug)]
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pub struct Game {
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pub struct Game {
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@ -28,9 +29,9 @@ pub struct Game {
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// [Game] -> <Systems> -> <Nodes> (-> <Nodes> -> ... )
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// [Game] -> <Systems> -> <Nodes> (-> <Nodes> -> ... )
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//-------------
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//-------------
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// [ ] => only 1 --- < > => allow multiple
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// [ ] => only 1 --- < > => allow multiple
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Game {
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pub struct Game {
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pub systems: Option<Vec<Box<dyn System>>>,
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pub world: Vec<World>,
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pub is_running: bool
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pub is_running: bool
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}
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}
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@ -38,7 +39,7 @@ pub struct Game {
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impl Default for Game {
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impl Default for Game {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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systems: None,
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world: vec![],
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is_running: true
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is_running: true
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}
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}
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}
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}
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@ -58,63 +59,34 @@ impl Game {
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pub fn new() -> Self {
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pub fn new() -> Self {
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Game::default()
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Game::default()
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}
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}
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pub fn add_world(&mut self, world: World) {
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pub fn add_base_systems(&mut self) {
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self.world.push(world);
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}
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}
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pub fn add_system(&mut self, system: Box<dyn System>) {
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pub fn get_worlds(self) -> Vec<World> {
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if self.systems.is_none() {
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self.world
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let a: Vec<Box<dyn System>> = vec![];
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}
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self.systems = Some(a);
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pub fn init(&self) {
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for world in &self.world {
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world.clone().init();
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}
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}
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&self.systems.as_mut().unwrap().push(system);
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}
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}
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pub fn run(self) {
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pub fn run(&mut self) {
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let worlds = self.world.clone();
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info("Running Game...");
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//------------------------------
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// Run Init on all Systems
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//------------------------------
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let glfw_window_unwrapped = self.glfw_window;
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let mut graphics_handler: GraphicsHandler = GraphicsHandler { ..Default::default() };
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let context: std::rc::Rc<moonhare_graphics::glium::backend::Context>;
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context = moonhare_graphics::build_context(glfw_window_unwrapped.clone().unwrap().glfw_window);
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graphics_handler.context = Some(context.clone());
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let mut value = glfw_window_unwrapped;
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while self.is_running {
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while self.is_running {
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handle_window_event(value.as_mut().unwrap());
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for world in &worlds {
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render(context.clone());
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<World as Clone>::clone(&world).update();
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}
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self.base_systems.game_loop();
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// update();
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}
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}
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}
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}
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pub fn add_window(&mut self) {
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moonhare_log::info(format!("Adding window to {:?}", self));
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self.glfw_window =Some(moonhare_window::Window::create(self.context).into());
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}
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}
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}
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fn default_game_name() -> String {
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fn default_game_name() -> String {
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"Moonhare Game".to_owned()
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"Moonhare Game".to_owned()
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}
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}
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/// Deals with GLFW Window Events (in `monhare_window`)
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fn handle_window_event(glfw_window: &GLFWWindow) {
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glfw_window.glfw_window.borrow_mut().glfw.poll_events();
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for (_, event) in moonhare_window::glfw::flush_messages(&glfw_window.events.borrow()) {
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moonhare_window::platforms::glfw_window::GLFWWindow::handle_window_event(&glfw_window, event);
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}
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}
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fn render(context: Rc<Context>) {
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let target = moonhare_graphics::glium::Frame::new(context.clone(), context.get_framebuffer_dimensions());
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moonhare_graphics::draw_background_color(Color::color_from_rgb(255, 255, 255), target);
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}
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use dyn_clone::DynClone;
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use moonhare_derives::Node;
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use moonhare_derives::Node;
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use std::fmt::{Debug, Formatter, Result};
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pub trait Node {
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pub trait Node: DynClone {
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fn init(&mut self);
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fn init(&mut self);
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fn update(&mut self);
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fn update(&mut self);
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}
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}
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dyn_clone::clone_trait_object!(Node);
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impl<T> Node for Box<T> {
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impl Debug for dyn Node {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result {
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writeln!(f, "")
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}
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}
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impl<T: Clone> Node for Box<T> {
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fn init(&mut self) {
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fn init(&mut self) {
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todo!()
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}
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}
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fn update(&mut self) {
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fn update(&mut self) {
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todo!()
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}
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}
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}
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}
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use std::rc::Rc;
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use moonhare_derives::Node;
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use moonhare_derives::Node;
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use moonhare_graphics::{color::Color, glium::backend::Context};
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use moonhare_window::{glfw::RenderContext, platforms::glfw_window::{self, GLFWWindow}};
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use crate::nodes::node::Node;
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use crate::nodes::node::Node;
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#[derive(Node)]
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#[derive(Node, Clone)]
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struct Window {
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pub struct Window {
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a: Box<String>
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context: moonhare_window::WindowRenderContext,
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glfw_window: Option<moonhare_window::platforms::glfw_window::GLFWWindow>,
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render_context: Option<Rc<Context>>
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}
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impl Default for Window {
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fn default() -> Self {
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Self {
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context: moonhare_window::WindowRenderContext::OPENGLGLFW,
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glfw_window: None,
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render_context: None
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}
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}
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}
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}
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impl Window {
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impl Window {
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fn init(&mut self) {
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fn init(&mut self) -> Self {
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Self {
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context: moonhare_window::WindowRenderContext::OPENGLGLFW,
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glfw_window: Some(moonhare_window::Window::create(self.context)),
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render_context: Some(moonhare_graphics::build_context(self.glfw_window.clone().unwrap().glfw_window))
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}
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}
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}
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fn update(&mut self) {
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fn update(&mut self) {
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handle_window_event(&self.glfw_window.as_mut().unwrap());
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render(self.render_context.clone().unwrap());
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}
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}
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}
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}
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fn handle_window_event(glfw_window: &GLFWWindow) {
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glfw_window.glfw_window.borrow_mut().glfw.poll_events();
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for (_, event) in moonhare_window::glfw::flush_messages(&glfw_window.events.borrow()) {
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moonhare_window::platforms::glfw_window::GLFWWindow::handle_window_event(&glfw_window, event);
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}
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}
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fn render(context: Rc<Context>) {
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let target = moonhare_graphics::glium::Frame::new(context.clone(), context.get_framebuffer_dimensions());
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moonhare_graphics::draw_background_color(Color::color_from_rgb(255, 255, 255), target);
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}
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use std::fs::File;
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use std::fs::File;
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use moonhare_engine::{game::Game, log};
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use moonhare_engine::{game::{basic::world::World, nodes::window::Window, Game}, log};
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fn main() {
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fn main() {
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log::info("test");
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log::info("test");
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let mut game = Game::new();
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let mut game = Game::new();
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game.add_window();
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let mut world = World::new();
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log::info(format!("Game: {:?}", game));
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let window = Window::default();
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world.add_node(Box::new(window));
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// Enters Loop
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game.add_world(world.clone());
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game.run();
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log::info(format!("{:?}", game.get_worlds()));
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}
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}
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