i guess something like that might work eventually
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8 changed files with 138 additions and 12 deletions
15
crates/moonhare_game/src/systems/render_system.rs
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15
crates/moonhare_game/src/systems/render_system.rs
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#[derive(Debug)]
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pub struct RenderSystem;
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impl Default for RenderSystem {
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fn default() -> Self {
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Self {
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}
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}
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}
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impl RenderSystem {
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pub(crate) fn update(&self) {
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}
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}
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