cleanup, but window border still missing

This commit is contained in:
LunarAkai 2025-07-27 14:47:52 +02:00
commit d93d7f10b4
4 changed files with 63 additions and 74 deletions

View file

@ -1,25 +1,26 @@
use std::sync::{Arc, Mutex};
use glium::{glutin::surface::WindowSurface, winit::{application::ApplicationHandler, event::{Event, WindowEvent}, event_loop::{self, EventLoop, EventLoopBuilder}, window::{self, Window, WindowAttributes}}, Display};
use glium::{backend::glutin::SimpleWindowBuilder, glutin::surface::WindowSurface, winit::{event_loop::EventLoop, window::Window}, Surface};
use crate::{game_plugin::GamePlugin, ENGINE_NAME};
pub struct Game {
pub running: bool,
pub game_plugin: Option<Box<dyn GamePlugin>>,
pub window: Option<Window>,
pub display: Option<glium::Display<WindowSurface>>,
pub event_loop: Option<EventLoop<()>>
pub window: Window,
pub display: glium::Display<WindowSurface>,
pub event_loop: EventLoop<()>
}
impl Game {
pub fn new() -> Self {
Self {
running: true,
game_plugin: None,
window: None,
display: None,
event_loop: None,
let _event_loop = EventLoop::new().unwrap();
let _window = SimpleWindowBuilder::new().with_title(ENGINE_NAME).build(&_event_loop);
Game {
running: true,
game_plugin: None,
window: _window.0,
display: _window.1,
event_loop: _event_loop,
}
}
@ -31,42 +32,29 @@ impl Game {
if let Some(ref mut game_plugin) = self.game_plugin {
game_plugin.init();
} else {
//todo!("Default Impl init")
panic!("Needs Game Plugin to run!");
}
self.event_loop = Some(EventLoop::builder().build().expect("event loop building"));
let (_window, _display) = return_window(&self.event_loop.as_ref().unwrap());
self.window = Some(_window);
self.display = Some(_display);
}
pub fn update(&mut self) {
if let Some(ref mut game_plugin) = self.game_plugin {
game_plugin.update();
} else {
//todo!("Default Impl update")
}
}
pub fn render(&mut self) {
if let Some(ref display) = self.display{
let mut target = display.draw();
let mut target = self.display.draw();
if let Some(ref mut game_plugin) = self.game_plugin {
game_plugin.render(&mut target);
} else {
//todo!("Default Impl render")
}
if let Some(ref mut game_plugin) = self.game_plugin {
game_plugin.render(&mut target);
}
let _ = &target.finish().unwrap();
}
target.finish().unwrap();
}
pub fn cleanup(&mut self) {
if let Some(ref mut game_plugin) = self.game_plugin {
game_plugin.cleanup();
} else {
//todo!("Default Impl cleanup")
}
}
@ -80,18 +68,18 @@ impl Game {
}
pub fn get_display(&self) -> &glium::Display<WindowSurface>{
self.display.as_ref().unwrap()
&self.display
}
pub fn get_window(self) -> Option<Window> {
return self.window;
pub fn get_window(self) -> Window {
self.window
}
}
impl ApplicationHandler for Game {
/* impl ApplicationHandler for Game {
fn resumed(&mut self, event_loop: &event_loop::ActiveEventLoop) {
self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap())
}
fn window_event(
@ -102,30 +90,34 @@ impl ApplicationHandler for Game {
) {
let _ = window_id;
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
},
WindowEvent::Resized(window_size) => {
self.display.as_ref().unwrap().resize(window_size.into());
if let Some(window) = &self.window {
if let Some(display) = &self.display {
display.resize(window_size.into());
}
}
},
WindowEvent::RedrawRequested => {
self.window.as_ref().unwrap().request_redraw();
if let Some(window) = &self.window {
window.request_redraw();
}
},
_ => (),
}
}
fn about_to_wait(&mut self, _: &event_loop::ActiveEventLoop) {
if let Some(window) = &self.window {
window.request_redraw();
}
}
}
fn return_window(event_loop: &EventLoop<()>) -> (Window, Display<WindowSurface>) {
let (_window, display) = glium::backend::glutin::SimpleWindowBuilder::new()
.with_title(crate::ENGINE_NAME)
.build(event_loop);
return (_window, display);
}
} */

View file

@ -1,10 +1,7 @@
pub mod vertex;
pub mod game;
pub mod game_plugin;
use glium::{glutin::surface::WindowSurface, uniform, uniforms, winit::{event::{self, StartCause}, event_loop::{self, EventLoop, EventLoopBuilder}, window::{self, Window}}, Display, Surface};
pub mod window;
const ENGINE_NAME: &str = "Moonhare Engine";

View file

@ -0,0 +1,5 @@
pub struct WindowConfig {
pub title: &'static str,
pub width: u32,
pub height: u32,
}