cleanup, but window border still missing
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parent
fb49d28498
commit
d93d7f10b4
4 changed files with 63 additions and 74 deletions
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@ -1,20 +1,15 @@
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use std::cell::RefCell;
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use std::fs::read_to_string;
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use std::ops::Deref;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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use glium::glutin::surface::WindowSurface;
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use glium::{index::NoIndices, Frame, Program, VertexBuffer};
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use glium::{program, uniform, Display, Surface};
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use glium::{uniform, Surface};
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use moonhare_engine::{game::Game, game_plugin::GamePlugin, vertex::Vertex};
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struct PlaygroundGame {
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t: f32,
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shape: Vec<Vertex>,
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vertex_buffer: VertexBuffer<Vertex>,
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indices: NoIndices,
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program: Program,
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vertex_buffer: Option<VertexBuffer<Vertex>>,
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indices: Option<NoIndices>,
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program: Option<Program>,
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}
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impl GamePlugin for PlaygroundGame {
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@ -52,9 +47,9 @@ impl GamePlugin for PlaygroundGame {
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};
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target.draw(
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&self.vertex_buffer,
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&self.indices,
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&self.program,
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self.vertex_buffer.as_ref().unwrap(),
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&self.indices.unwrap(),
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self.program.as_ref().unwrap(),
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&uniforms,
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&Default::default()
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).unwrap();
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@ -68,18 +63,18 @@ impl GamePlugin for PlaygroundGame {
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fn main() {
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let game = RefCell::new(Game::new());
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let mut a = game.borrow_mut();
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a.init();
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let mut game = Game::new();
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game.register_plugin(Box::new(PlaygroundGame{ t: 0.0, shape: Default::default(), vertex_buffer: None, indices: None, program: None }));
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game.init();
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let binding = Some(a.display.clone()).unwrap().unwrap();
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let binding = Some(game.display.clone()).unwrap();
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// todo: unwraps on none
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let display = binding;
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let shape = Vertex::define_shape(
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Vertex { position: [-0.5, -0.5], color: [1.0, 0.0, 0.0] },
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Vertex { position: [ 0.0, 0.5], color: [0.0, 1.0, 0.0] },
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Vertex { position: [ 0.5, -0.25], color: [0.0, 0.0, 1.0] }
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Vertex { position: [ 0.5, -0.5], color: [0.0, 0.0, 1.0] }
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);
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@ -124,13 +119,13 @@ fn main() {
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let pg_game = PlaygroundGame {
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t: 0.0,
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shape: shape,
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vertex_buffer: vertex_buffer,
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indices: indices,
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program: program,
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vertex_buffer: Some(vertex_buffer),
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indices: Some(indices),
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program: Some(program),
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};
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//let mut a = game.borrow_mut();
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a.register_plugin(Box::new(pg_game));
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game.register_plugin(Box::new(pg_game));
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a.run();
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game.run();
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}
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