Moonhare_Engine/playground/src/shaders/vertex_shader.glsl
2025-07-26 22:36:11 +02:00

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196 B
GLSL

#version 140
in vec2 position;
in vec3 color;
out vec3 vertex_color;
uniform mat4 matrix;
void main() {
vertex_color = color;
gl_Position = matrix * vec4(position, 0.0, 1.0);
}