12 lines
No EOL
196 B
GLSL
12 lines
No EOL
196 B
GLSL
#version 140
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in vec2 position;
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in vec3 color;
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out vec3 vertex_color;
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uniform mat4 matrix;
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void main() {
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vertex_color = color;
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gl_Position = matrix * vec4(position, 0.0, 1.0);
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} |