uh, left this project for a few days so idk
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# MoonhareEngine
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# MoonhareEngine
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//! Moonhare Game Engine
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pub use moonhare_internal::*;
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pub const ENGINE_NAME: &str = "Moonhare Engine";
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pub const ENGINE_NAME: &str = "Moonhare Engine";
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/*
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Game: (not a node, only one game may exist)
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- Window(s) (node)
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- Scene1 (node)
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- Node
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- Node
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- ...
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- Scene2 (node)
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- ...
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------------------
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Node
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- Optional<Components>
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- Optional<Script>
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-----------------------
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*/
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