48 lines
1.4 KiB
Markdown
48 lines
1.4 KiB
Markdown
# Moonhare Engine
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Game Engine written in Rust
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(Currently this is just a fun side project, sooo if this engine works eventually, use it at your own risk :D)
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## My Goals
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- make a somewhat simple (mainly 3D) Game Engine
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- provide some abstraction so that for example different graphics APIs _could_ be used
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- focus is on OpenGL
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- allow Scripting via C#
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- learn a metric ton about rust, game engine architecture and graphics programming :3
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## Blog
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On my Blog I'm writing a series about building this engine.
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So far these parts have been published:
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- [Writing a Game Engine is a stupid idea - lets do it!](https://lunarakai.de/blog/2025/08/game_engine_1)
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## Architecture:
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### Crates
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- [MoonhareECS](crates/moonhare_ecs/)
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- Entity Component System, (still debating with me if I want a proper ECS or not, current system takes inspiration from it though)
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- [MoonhareEngine](moonhare_engine/)
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- [MoonhareEvent](crates/moonhare_event/)
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- [MoonhareGame](crates/moonhare_game/)
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- core Engine functionality
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- [MoonhareGraphics](crates/moonhare_graphics/)
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- provides integration for GLFW with Glium (OpenGL)
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- Abstraction for used Graphics API
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- [MoonhareLog](crates/moonhare_log/)
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- Wrapper around the Log and fern crates
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- [MoonhareWindow](crates/moonhare_window/)
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- deals with GLFW Window creation
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### Node System
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### Game Loop:
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