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4f584b7040
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window :3
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2025-08-29 10:25:08 +02:00 |
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2673a31b81
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hmm
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2025-08-29 00:10:03 +02:00 |
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3bbfcc7710
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changed file format for engine architecture chart
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2025-08-12 17:28:22 +02:00 |
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3c2f940070
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architecture example chart
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2025-08-12 17:12:19 +02:00 |
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e2d5748733
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format
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2025-08-12 16:36:47 +02:00 |
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b873398a79
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hmm
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2025-08-05 13:15:19 +02:00 |
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62438e0d24
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????
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2025-08-05 11:35:36 +02:00 |
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d594b3f568
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.
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2025-08-05 02:10:34 +02:00 |
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c44d29ded7
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i guess something like that might work eventually
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2025-08-05 02:06:54 +02:00 |
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022fac5966
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???
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2025-08-04 23:06:15 +02:00 |
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0eeb4b2563
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stuff oder so
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2025-08-03 23:27:32 +02:00 |
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78b5348b92
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damn, rust borrow checker got tamed >:3
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2025-08-03 20:53:44 +02:00 |
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1c75b7ac87
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damn, rust borrow checker got hands
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2025-08-03 20:41:13 +02:00 |
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5a88e1c4c2
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i'm blue dabededabeday
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2025-08-03 19:00:45 +02:00 |
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f5e9bca56b
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implemented render backend
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2025-08-03 17:59:47 +02:00 |
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5be528cf07
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WINDOW RUNS IN THE GAME LOOP; THIS IS NOT A DRILL :3
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2025-08-03 14:26:25 +02:00 |
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06bee7d20c
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i think i'm sticking with glfw until i change my mind lol
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2025-08-03 13:48:44 +02:00 |
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ceac5a09bb
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figuring out windows, eventually...
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2025-08-03 11:28:34 +02:00 |
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bbd2a6089c
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hmm
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2025-08-03 01:07:52 +02:00 |
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636bf2a75f
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gtk opengl render context
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2025-08-02 16:16:14 +02:00 |
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c65b922a45
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creating a gtk window now spawns a new thread
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2025-08-02 14:13:48 +02:00 |
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0c3a160dd5
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gtk window
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2025-08-02 12:43:07 +02:00 |
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30ff2325f2
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opengl window
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2025-08-01 12:14:43 +02:00 |
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33440da8f7
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hmm
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2025-08-01 00:31:47 +02:00 |
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168cdd6cf8
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uh, left this project for a few days so idk
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2025-07-31 22:04:00 +02:00 |
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